![]() ![]() ThreadTimeCritical : Set thread to time critical mode ThreadHighest : Set thread to highest priority SnapShot : Enable screen copy in directory ScanOtReverse : For ZBuffer Front to Back NbComp : Set nb of computer players to X NoDuplicateSurfaces : Disable surface duplic. InfiniteZBuffer : For special Z-buffering system DoRealLock : Really use DirectDraw lock/unlock BlitTimeOut : Set max blit waiting loops to AskDirectDraw : Display DirectDraw informations ZBuffer : Use hardware Z-Buffer (slower) TextureSquareOnly : All textures must be square NoTextureSizeMax256 : To optimize size texture in NoDither : Do not use dither capabilities NoD3D : Do not use 3D hardware accelerat. ![]() MaxTextureHeight : Set maximum texture height to pixels MinTextureHeight : Set minimum texture height to pixels MaxTextureWidth : Set maximum texture width to pixels MinTextureWidth : Set minimum texture width to pixels PowerVr : For PowerVr chip if auto-detection OnlyPrimaryDisplay : Don't use 2nd 3D hardware display NoPowerVr : Disable PowerVr auto-detection fullscreen : Start game in fullscreen mode Dump from game.exe -h -fr : Force French version ![]()
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